Technology Win/Loss Heuristic
- Worthwhile – does something worthwhile for those who are paying for it (not necessarily the end users)
- Affordable – monetarily, educationally, etc.
- Non-disruptive – must be minimally (i.e. not) disruptive to the current environment (i.e. it may disrupt the incumbent technology but it needs to fit my business or my life)
“To have an effective mission you have to work out an exacting match of your opportunities, competence and commitment. Every good mission statement reflects all three. Look first at the outside environment. The organization that starts from the inside and then tries to find places to put its resources is going to fritter itself away.” – Peter F. Drucker
“There’s a natural bias against the creative and emotional that serves us poorly — the rational should also be subject to emotional/psychological evaluation, because logic is not sufficient.” – Rory Sutherland
“Successful businesses consider three things: economic solutions, emotional/psychological solutions, and technical solutions.” – Rory Sutherland
Don’t “pick a door” — design for the situation.
- Easy = fast + obvious
- Performance = credible + reliable
- Exciting = delightful + surprise
UX drives loyalty and revenue.
A successful UX is a string of good performances at moments of truth. A slip makes it hard to catch up.
Something must be delightful, pleasantly surprising.
Features as capabilities: experience strategy map
The intersection of “people want to X” and “company wants people to Y” is where you need capabilities/features.
A capability is a channel, a form, an interface, an indicator, etc.
For each capability, list:
- User tasks
- Company needs
- Force-rank them
For each task, list:
- Emotional dimensions and considerations
- High-level approach
- Success criteria (how do you know when it is good?)
In-idiom vs. out-of-idiom: Operating systems (Windows XP, Windows Vista, Windows 7, OS X, iOS, Android, etc.) come with their own conventions. Following these conventions enhances user familiarity (things work the way the user has been trained to expect). But we should feel free to improve on the conventions when doing so would markedly improve the central experience of the product, and we should judiciously alter what we safely can to create a unified and branded experience across platforms.
Technical/experience ideality
- Magical
- Natural
- Natural + technical
- Technical
- Needlessly technical
- Obtuse
- Externally-focused
- Needs-based
- Evidence-based
- Innovative
- Elegant
- Anthropomorphic
- Convenient
- Practical
- Functional
- Context awareness
- Natural interaction
- Continuity
- Multi-user
Consistency and persistence
“They came out of nowhere” is really “they started working on this a long time ago” — it takes a long time to produce an overnight success.